The “Gate Start” is like any other start in that it needs to be as fair a start as possible for all competitors. If something occurs or there is a substantial change in conditions while the gate is opening which disadvantage one or more competitors the PRO should consider abandoning that start.
Following are comments and guidelines to assist people not familiar with the gate start:

  1. The Gate Boat used has to be approved by the 5o5 Association representative. It must be a RIB. It must not have any hard projections other than the outboard which a competitor might be able to impact if they hit the Gate Boat. The outboard should be padded to avoid injury should a competitor hit it. The Gate Boat should be long (over 6m) and thin so it can be easily driven at a consistent speed and direction to match the 5o5 in all conditions).
  2. The PRO needs to be in the Gate Boat (or have a competent deputy in the Gate Boat). If there are issues with a start it is unlikely that these can be assessed from the committee boat. Decisions to abandon a start generally need to be made from the Gate Boat.
  3. The Committee Boat should be located near and to the port side of the starting pin ( as you look upwind) but not so close that it is in the way of competitors manoeuvring around the pin. The committee boat should not be in a position where the boat or anchor line might interfere with a boat sailing on starboard from the pin.
  4. While the gate is opening the wind has to stay reasonably stable in direction. If there is a significant shift that obviously gives some boats an advantage over others the PRO should consider abandoning the start. This can happen for example if the Pathfinder lifts so much the boats that haven’t started can’t adapt and simply cannot get anywhere near the back of the Gate Boat or the early starters can tack and cross the late starters by unreasonable lengths and the gate isn’t even shut yet! Basically if the boats that have started can take advantage of a big shift which the boats that haven’t started can’t, it’s not a fair start. Alternatively if the Pathfinder knocks so much the boats waiting to start find themselves to windward of the Pathfinder track and have no way of getting back on side, the PRO would consider abandoning that start. Generally when this happens the Pathfinder would be forced to tack or bear away to avoid a collision which would obviously trigger an abandonment of that start.
  5. If a boat gets in the way of the Pathfinder or gate boat and causes the Pathfinder or gate boat to alter direction or change speed so much that clearly other boats are disadvantaged the PRO would consider abandoning. If the start is abandoned, the interfering boat would usually get disqualified unless they successfully win a protest against another boat).
  6. If the pathfinder knocks substantially and, as a result, there are clearly boats in the path of the pathfinder that cannot get out of the way the PRO should consider abandoning before triggering a situation where the closest boat cannot help but cause the race to be abandoned and will therefore be disqualified even though there would have been other boats anyway. In short if there is a material change in wind direction the PRO should abandon rather than have to disqualify one unfortunate boat that was in the wrong place at the wrong time. In this case the race is being abandoned due to a wind shifty not due to the boat that happened to be the first in the way.
  7. If someone hits the gate boat but it doesn’t affect the start the offender is deemed to have touched a mark of the course and is required to do a one turn penalty. Only if the collision is significant enough to cause the start to be abandoned would the offender normally be disqualified.
  8. If one or more boats end up to windward of the pathfinder and interfere with the pathfinder’s breeze this may be cause to abandon the start. This should generally only occur if the pathfinder knocks and the other boats cant get back below the pathfinder’s new course

Determining the finishing position for the pathfinders.

  1. Ideally the pathfinders need to be experienced and have good boat speed. If a pathfinder is comparatively slow it disadvantages later starters and encourages congestion early in the gate.
  2. The first pathfinder of the regatta is generally chosen by the race committee/ organisers with the above in mind.
  3. Subsequent pathfinders are the boat that finished in a given position in the previous race. Usually between 4th and 10th depending on the size of the fleet.
  4. Any given boat is only required to be pathfinder once so as the regatta progresses the pathfinder can be a boat finishing well down the fleet when there are many races in a series. Be aware that with small fleets and a series with a lot of races can mean the pathfinder towards the end of the regatta may be inexperienced and/or slow.

SIs Require the Pathfinder to round the Pin within 10 seconds AFTER the starting signal.
At the briefing an